Lu Yang

Deeply immersed in the subcultures of anime, video games, and Science-Fiction, the output of his artistic practice spans 3D-animated films, video game installations, holograms, neon, VR and software manipulation, often with overt Japanese manga and anime references.

Commissioned by BMW. Produced in collaboration with Acute Art

  • Lu Yang (b. 1984) is a Shanghai-based multi-media artist, who graduated from the New Media Art Department of the China Academy of Art. Deeply immersed in the subcultures of anime, video games, and Science-Fiction, the output of his artistic practice spans 3D-animated films, video game installations, holograms, neon, VR and software manipulation, often with overt Japanese manga and anime references. His work was displayed in exhibitions at Kulturforum, Berlin; Centre Pompidou, Paris; M Woods, Beijing; Shanghai Biennale; and Athens Biennale. Lu Yang was announced as BMW Art Journey awardee during Art Basel in Basel in 2019.

  • 2020
    Augmented Reality

    Commissioned by BMW

    In collaboration with Acute Art, Lu Yang and BMW have presented a new AR work where “DOKU”, the artist’s digital avatar, takes over the physical world in the form of a giant dancing superhero.

  • 2022
    - Visions, National Gallery of Singapore, Singapore (Group exhibition)
    - Kaleidoscope Eyes,  Leeum Museum of Art (Seoul), South Korea (Group exhibition)
    - Kaleidoscope Eyes, Ho-Am Museum of Art (Yongin), South Korea (Group exhibition)
    - Un Panorama de Este Mundo, PROA, Argentina (Group exhibition) 

    2020
    OVR: Miami Beach for BMW ART Basel (online)

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